VR Dodgeball

A VR game based around dodgeball made in Unreal Engine.

Details

  • Role: Programmer
  • Engine: Unreal Engine 4 (Blueprint, concept stage)
  • Development Started: 2019
  • Techniques Applied:
    • Steamworks Integration
    • Networking and Replication

VR Dodgeball is a game made in the Unreal Engine created as part of a simulated game studio for Manchester Metropolitan University. The game uses VR technology in Unreal Engine for a dodgeball game. The game allows PC and VR players to play against each other.

My role was integrating the Steam API for multiplayer play, while also designing the network aspects, such as Remote Procedure Call flow and variable replication. I also provided assistance for engine and code related issues, and worked on the PC player controls.