Lateral Labs
A puzzle game made in Unity.
Details
- Project Name: Lateral Labs
- Role: Lead Programmer
- Engine: Unity Engine (C#)
- Development Started: 2019
- Techniques Applied:
- Class Abstraction
- Serialzable Structures
- File Parsing (UGC)
Demonstration Video
This video does not represent the final product, and was recorded early in development.
Lateral Labs is a Unity-based puzzle game created as part of a simulated game studio for Manchester Metropolitan University. The game is a top-down puzzle game where the player can fire and retract blocks to solve puzzles. This was a team effort, and I was the lead programmer, joining halfway into the game's production. My contribution towards the team was ensuring a transition from 2D to 3D, making the game more open-ended (using abstraction, inheritence, event systems, and Unity's Component system to this end).
Another way I had made the game open-ended was by creating a level editor, which could write and read JSON files, allowing them to be played as levels in-game.
The game was developed beyond the original university for the 2020 Tranzfuser event and presented.